September 2026 — Character & Music Foundations
- Expanded registration so musicians choose a primary performance role.
- Created the multi-skill player_music_skills system.
- Established 10/100 as the starting level for a character's initial musical skill.
- Created equipment and player-equipment ownership tables.
- Added automatic starter instruments for instrumental roles.
- Built the Musician page to show musical abilities and equipment.
- Defined the long-term musical rank ladder from Beginner through Icon.
September 2026 — Calendar & Energy
- Standardised player_calendar as the authoritative daily schedule.
- Added Sleep, Rest and activity planning across all 24 hours.
- Added an hourly processing ledger to prevent duplicate Energy/event processing.
- Connected calendar processing to the live hourly cron.
- Added housing-based Sleep and Rest recovery.
- Added activity-specific Energy costs and exhaustion handling.
September 2026 — Jobs & Working Life
- Expanded the job catalogue and employment requirements.
- Built a dynamic vacancy market with rarity-based appearance and limited advert durations.
- Redesigned the Jobs page with clearer requirement and suitability feedback.
- Integrated applications into real free calendar hours.
- Added interview/rejection decisions and scheduled interview appointments.
- Built automatic future work scheduling for employed musicians.
- Implemented work attendance, performance, strikes and dismissal logic.
September 2026 — Housing & Daily Survival
- Expanded housing from homelessness through progressively better accommodation.
- Added property Comfort and Safety.
- Built moving, daily rent processing and non-payment consequences.
- Added eviction after repeated unpaid rent.
- Added Safety-linked theft risk.
- Connected housing quality to Energy recovery and later to Practice effectiveness.